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Ciclo seminarios Instituto Sistemas Complejos de Ingeniería (ISCI)

28Jun

13:30 horas, Sala Asamblea, Beauchef Poniente, 4to piso (Beauchef 851, Santiago)

Invitado: Dr. Amiram Moshaiov, School of Mechanical Engineering and Sagol School of Neuroscience Tel Aviv University, Tel Aviv, Israel

Título de la conferencia: “Set-based Approach to Non-cooperative Multi-objective Games”

Abstract
Conflict situations can be modelled and analyzed by a non-cooperative game-theoretic approach. In such situations the involved players may face not only the conflict with their opponent, but also their self-conflicting objectives. For example, in defense-offense problems, the attacker’s objectives may be defined as reducing the time to reach a target while minimizing the number of casualties; these objectives are commonly conflicting. Such situations should be modeled as Multi-Objective Games (MOGs), which are also known as multi payoff, multi criteria or vector payoff games. In MOGs a vector of objective functions should be considered. The common approach to deal with MOGs is to assume that the objective preferences of the players are known a-priori. In such a case a utility function is used, which transforms the MOG into a surrogate single-objective game. However, players may have doubts when trying to a-priori make a rational decision on their objective preferences.

This study deals with non-cooperative MOGs in a non-traditional way, which is inspired by Pareto-based multi-objective optimization. The zero-sum MOG model, which is considered here, involves two players that are undecided about their objective preferences. This unique problem definition allows finding a set of rationalizable strategies for each player. Consequently, the players can decide on their preferred strategies based on a comprehensive analysis of their alternative rationalizable strategies. To illustrate the idea, a MOG between competing traveling salespersons is introduced and an associated simple case study is presented and analyzed. First, we show how the sets of rationalizable strategies are defined and solved based on worst-case domination relation among sets of performance vectors. Second, we demonstrate how the set of rationalizable strategies can be used, via multi-criteria decision-making techniques, to select a preferred strategy. To solve such game problems, we have developed a co- evolutionary algorithm, which aims to simultaneously find approximated sets of the rationalizable strategies for both players. Computational issues, in developing the algorithm, will be presented. Finally, some ideas for future work will be outlined.

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Organiza: Instituto Sistemas Complejos de Ingeniería (ISCI)

Consultas: seminarios@isci.cl